Android coders get high-speed graphics ability
Google has let programmers tap directly into mobile phone graphics power by releasing a third version of its Android Native Developer Kit... more »
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Asynchronous Games in Cubeia Firebase; pt I
Why should you build your asynchronous multiplayer game in Cubeia Firebase? This post discusses the options and finds a tentative answer.
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A* Algorithm for Path Planning in Java
Recently, I work on a warehouse optimization project. On interesting problem is to select an optimal pick tour for the pick agent, which... more »
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Google AI Challenge post-mortem
I've never won any programming contest before (although I did place in 3rd in the Mario AI contest but there were only about 10... more »
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PayPal Extends Dev Competition for a Better Showing
In its first developer challenge since open sourcing the PayPal X platform there's a bit of controversy surrounding the race for $50,000.... more »
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Unity iPhone Developer Shares Killer Tips After Releasing First Game
Tips for using Unity 3D for the iPhone that can provide new Unity users with a significant time savings, and inspiration to future Unity users.
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Making your character jump in XNA/C#
Jumping and gravity sound easy, but it can be hard to implement. Here we go through a detailed and easy way to understand the methology... more »
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creating a simple game in clojure
There’s a certain type of person who, upon seeing a new language, feels compelled to write a game with it. Functional languages represent... more »
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Game Development Environment for jMonkeyEngine3
The plan is to create a set of modules/plugins for NetBeans 6.8 to integrate all tools for jme3 into one GDE. The GDE will consist of a... more »
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jQRPG — An Old-School Style RPG in jQuery
In about 4 hours I’ve created a demo RPG here using jQuery, JavaScript, CSS
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The Power of a Good Code Review
A short article begging readers to use code reviews. They're great.
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Swing Puzzler #1
I don’t like programming puzzles. If a small piece of code does not do what it appears to be doing after skimming through it, it is... more »
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Game theory, video game piracy, and market failure
Most games are crap - this is a true fact with which there will be no arguing. And while we cannot really expect every game to be Portal... more »
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Write a multiplayer game in 10 minutes or less!
How two get a multiplayer Java game server and a Flex/Flash client going in less then 10 minutes using Firebase Community Edition.
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Project Darkstar no more
Project Darkstar (http://www.projectdarkstar.com/), an open source software platform that simplifies the development of horizontally... more »
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The Future of Firebase Community Edition
This blog post describes the immediate future of Cubeia Firebase CE, and open source Java game server. The near future plans include... more »
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An Introduction to AI in Games from Phil Carlisle
Every AI has a set of basic requirements. In the main, these can be broken down into a system for movement (often called pathfinding... more »
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A thoroughly modern particle system
During the making of Frameranger, I spent some time looking into making a “modern particle system”. Particles have been around for ever... more »
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Boost C++ libraries and game engines
If we talk game engines in particular, there is certainly no need for all the excessive functionality the Boost libraries... more »
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Software Interview Questions - 5 Pirate fight for 100 gold coins
5 pirates find 100 gold coins and fight over it. How do they distribute it among themselves?
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The Art of Building and Maintaining an Unpopular MMO
The lead developer of an open source MMO reflects on the process so far.
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Working Out As A Programmer
"Working out lets you do the things you actually enjoy." This generic kind of inspirational poster from the gym actually hides some good... more »
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Doom Classic code review
Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After... more »
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Coder's Game: The Queue ICPC Challenge
The online battle for coding supremacy is ready to begin. The 2010 Queue ICPC Challenge, which begins this week, is a programming... more »
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XNA Screen Manager - Part 3
This is a third part of the XNA Screen Manager tutorials that I have written. In this tutorial I will add in support for the Xbox 360... more »
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